South of Midnight is an action-adventure AA title from Compulsion Games. Learn an ancient weaving power, explore the Deep South mythos, and confront mysterious creatures in this folktale for modern times.
More info on the game itself here.
cutscene props
Here are some of the props made for the game. They were modeled and textured following technical and artistic guidelines provided by the art team.
Integrated in Unreal Engine 4
In-game footage
The Storybook 3D model wasn’t meant for in-game integration. It served as reference for Clyde Henry Productions to create real miniature models for the fantastic intro short of the game.
In-Game footage - texture only
environmentAL narrative
The following section features small narrative levels where the backstories of the characters are revealed. It was a tricky technical and artistic challenge since it needed to hold only the elements crucial to the story while still conveying a sense of spatialization, using a heavily contrasted lighting and custom tools provided by the tech-art and tech-anim teams. These levels had to be small enough to load instantly when triggered by the player. The funnel FX was re-used, turned upside-down and tweaked to create an etherial veil linking the levels to the outside world.
Gameplay footage
destruction
Most of the times, being a 3D artist means creating things. However, the omnipresence of oversized mythical creatures may compromise that definition a bit.








































